OVERVIEW
WearAgain is a six-week mobile app design project that makes clothing upcycling more approachable, social, and inspiring. The high-fidelity platform helps users discover creative ideas, follow project details, document their process, and share before-and-after transformations with a community of makers.
SKILLS
User Research
UX Design
Prototyping
PROBLEM
The fashion industry contributes heavily to global waste, yet upcyclers lack a dedicated space to document, share, and discover creative reuse practices. WearAgain addresses this gap by providing a platform for users to showcase transformations, learn from others, and connect, making upcycling more visible and accessible.
RESEARCH
I conducted interviews and surveys with people who sew and upcycle to understand their creative processes, motivations, and challenges. I then developed a user journey map, identifying pain points and opportunities across discovery, engagement, and community participation. Using these findings, I translated research insights into actionable features, including personalized inspiration feeds, searchable project tags, step-by-step tutorials, and before-and-after sharing. This research-driven approach helped me design WearAgain as an accessible, inspiring, and community-centered upcycling platform.

SOLUTIONS
I designed WearAgain, a community-driven platform that transforms upcycling from an intimidating DIY task into an accessible creative experience, empowering users to reimagine their wardrobes, build confidence, and give clothing a second life.

Each project includes difficulty level, estimated cost, time commitment, and materials, helping users determine whether an upcycling idea is achievable for them.

Personalized boards allow users to collect, organize, and revisit upcycling inspiration for future projects.

Users can document their creative process, share before-and-after transformations, and inspire others to give clothing a second life.

Users can showcase their creations, explore other makers' profiles, and share their work with friends to build a collaborative upcycling community.
KEY TAKEAWAYS
Creativity doesn't always begin with something new. Sometimes, it begins with seeing new possibilities in what we already have.
Turning Inspiration Into Action
Through user interviews, I discovered that inspiration alone isn't always enough to start a project. Designing around difficulty, cost, and time taught me how thoughtful information design can make creative challenges feel more achievable and less intimidating.
From Inspiration to Creation
I envision introducing interactive, step-by-step project guides where users can track their progress, troubleshoot challenges, and share techniques. Testing these features with beginner and experienced upcyclers would help refine the experience and make hands-on creation more accessible.
